Wednesday, 6 April 2011

Timing

Timing in animation takes long time to understand and expertise how it is used. To become better in timing it needs to make experiments and correct the mistakes. For example, the basics are: fewer frames make the action faster and vivid, and more frames make it slower. A variety of quick and slow timing in a sequence add interest to the action. Many animation are done on twos (1 picture in 2 frames, 12 frames per second) and sometimes ones are used when the camera moves, and also when we have fast dialogue. However, there is timing in establishing mood, emotion, and reaction on a character.

Dope sheets:

They are papers used in a traditional way, animators use them to arrange timing in the scene.




















In this video is Richard Williams explaining timing and spacing. He gives an example of a person yawning.

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